Details
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AboutI am a 19 year old programmer who gained most of his knowledge by himself. I studied electronics and was taught the C language in the 8th grade. Immediately after the first lesson I fell in love with programming languages.
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SkillsC, C++, C#, Assembly (8086), Java, SQL, Pawn, I dabbled with Python for a little while, as I did with HTML and CSS (Decided I won't learn these languages for the short while)
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LocationIsrael
Joined devRant on 8/29/2016
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*burp* Me..Merry Christmas
I made a thing. It's called Claymore.
It's like lastPass, but with a bomb attached to it.
Its *burp* like, if you're like really paranoid about your passwords, you can just, you can just blow it all up.
Pro-Tip, if you run it on port 1337, it's extra sec-*burp*-ure.
Am I kidding? Maybe. I made this w/ booze, so.10 -
Question for game developers 🙄
I wanted to try game development a few years back, started watching unity3D tuts, but I realized quickly that I can't actually do anything, because I don't have the skills to design animation and draw ui, and it was stupid to buy components online before I knew what I'm doing.. so I left it. Was I wrong? How did you start? Is it possible to make a game on your own, or do you need a team with members who each specialize in its own area (code, design, animation, music, etc.) And if team is needed, then how do you even start learning? Thanx -
!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221 -
this is a repost organization post. each time you are going to post a classical joke, please find it from items below, and write as comment, the number of the repost. and people will give you ++'s to your comments as if you actually reposted the post. also, feel free to make additions to the list. syntax is:
"(n): [repost context]" for a new item (please do not mess with the order)
"-- [n]: [personal comment]" for simulating the repost.
here we go:
(0): the comic strip about rescuing princesses in different languages.
(1): in case of fire git commit, git push, leave the building.
(2): wanna hear a udp joke? i don't care if you get it.
(3): that joke about java devs wearing glasses because they can't c#.
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An example repost:
-- 0: omg princess lol :)))2 -
!rant
As a self taught, I used to break what i want to learn into pieces and watch tutorials where people use these pieces. Then I could easily do what I learned, but I could do it exactly how I learned it from the tutorials.
Until one glorious day I found a tutorial about js that doesnt teach you the "how" of things but the "why" of things.
I cant describe how easy and in depth I understand js tutorials now. It is easier even when I have to learn a new framework.
It feels like I fast-forwarded my knowledge growth overnight.
I now see my 3 weeks old code and it disgusts me.6 -
Any mobile games dev here? I want to create a game (not too complex) with Unity and i need some advices (any advice would be nice)11