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game developers surprisingly suck at basic logic / programming in a way that makes any sense and is not horribly redundant, where they actually read what the methods they're calling do... instead of daisy chaining other tutorials they saw with no understanding of why it works and why they had to patch something 7 times because of weird edge case bugs

drives me nuts. but I have to keep their bugs because I don't know the engine and I'm committed to following along so I can understand the features and standards / workflows

I thought programming was a very good training ground for wisdom, because of the frustration traps, but this seems to be similar where you have to follow people who just make such horrible crap and you have to swallow your urge to perfect things and judge people

Comments
  • 8
    I think you are referring to youtube game programmers? The best programmers are probably not posting much.
  • 5
    I'm sure this is true for _some_ of them out there. But ratio-wise, I've seen way more programmers having their shit together than those that didn't.
  • 4
    Yeah, generalizing and jumping to conclusions way too easily.
    How many game devs have you interacted with to make this claim?
  • 3
    This sounds like Wall-E rummaging through the wasteland, putting things together out of scrap. lol. lmao.

    I have experienced it too.

    I think you have the right attitude in programming!

    Good programmers become wise over time through codebases. :)
  • 3
    @YourMom Can I introduce you to yandere dev or pirate, I'll let you pick which is worse of the 2 ;P
  • 2
    @BordedDev I watched a video on auto generating terrain in Godot. That part was fine. What was not fine was the fact that they never stopped auto generating the terrain. I could tell from the video that they didn't even know this was a problem. So there was no way to chunk the terrain and remember what was generated. It also had no way to edit terrain. It would just get regenerated.
  • 2
    @YourMom Ah yeah, you remind me why I don't watch youtube "devs" either
  • 2
    @BordedDev I watch them when the docs don't tell enough of how to use something. The animationtree is a huge example of this. Seeing how it is used helped me immensely. That and knowing it even exists. Unless you know to look for it then you don't know to use it either.
  • 2
    @YourMom If you ever want to play around with unreal engine this guy is pretty good: https://youtube.com/@MathewWadstein...
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