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AboutSoftware engineer
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Skillsc#.NET
Joined devRant on 3/1/2018
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When I say I hate cats an I'm replied with 'but they are so cute' and I find this pearl at home...
I fucking HATE cats!13 -
I really hate when I have to help a coworker and then when I need to use their keyboard. is dirty AF, really disgusting! like c'mon, how is that I need to tell them that their keyboard could use a bit of cleaning13
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Continue with my ALL-OUT year of JUST DO IT. Trying to see what happens when I go YOLO for a year.
It started well about 4 months ago, but I slowed down a bit. I just want to pick up the pace again and JUST DO EEET. See where it leads.
Been working on a lot of side projects. I want to finish a few. One is already pretty much finished.
Then, towards the end of the next year, I think I'll start looking for a dev job.2 -
THINKSTATION THERMALS UPDATE
(Original post: https://devrant.com/rants/1920650/)
Currently running a gentoo compiler task using all 8 virtual threads. Before, I would have my fans blowing at full speed with the die temps hovering in the high 70s and into the 80s. Now that I removed the dust from my cooler, its sitting at 75C max with barely any fan speedup. Awesome! -
RIP Dr. Larry Roberts, who helped found ARPAnet and the internet. Your legacy will live on well into the future.1
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I'm so fucking tired of all these "teach kids to code" and "everyone can code" shit.
It's genuinely not for everyone. Some people are not meant to code, so stop trying to force it down everyone's throat because we're going to end up with a lot of people doing it because of a nice job and shit, not because they want to.
I get many of these programs and shit are to expose people to it and all, but fucking hell stop trying to make everyone fucking programmers23 -
Hackathon morning 2 of 3. Did not sleep. Also didn’t accomplish much. Researching counts as participation, right? *eyes crossing*3
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Jingle fuck, jingle fuck,
Jingle fuck away.
Oh what fun it is to hear
silence on the Christmas day.2 -
TOP 10 PROGRAMMING BEST PRACTICES
#1 Start numbering from 0.
#10 Sort elements in lexicographic order for readability.
#2 Use consistent indentation.
#3 use Consistent Casing.
#4.000000000000001 Use floating-point arithmetic only where necessary.
#5 Not avoiding double negations is not smart.
#6 Not recommended is Yoda style.
#7 See rule #7.
#8 Avoid deadlocks.
#9 ISO-8859 is passé - Use UTF-8 if you ▯ Unicode.
#A Prefer base 10 for human-readable messages.
#10 See rule #7.
#10 Don't repeat yourself.12 -
Fucking precious fragile snowflake dick heads.
Some bot beats a contact form captcha and an email with "offensive" content gets into a mailbox, and they're immediately shouting to HR that we're not protecting them from it.
Bitch, we'll NEVER be able to shield your super special self from all the big nasty bad men on the net - GET THICKER SKIN YOU THUNDERCUNT
One more fucking whine like that, and I'm gonna get far more offensive than your fucking inbox8 -
Built my 1st ryzen 7 2700 desktop with RTX2070 using Black Friday deal. Also got a free copy of battlefield 👍25
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can we just get rid of floating points? or at least make it quite clear that they are almost certainly not to be used.
yes, they have some interesting properties that make them good for special tasks like raytracing and very special forms of math. but for most stuff, storing as much smaller increments and dividing at the end (ie. don't store money as 23.45. store as 2,345. the math is the same. implement display logic when showing it.) works for almost all tasks.
floating point math is broken! and most people who really, truely actually need it can explain why, which bits do what, and how to avoid rounding errors or why they are not significant to their task.
or better yet can we design a standard complex number system to handle repeating divisions and then it won't be an issue?
footnote: (I may not be perfectly accurate here. please correct if you know more)
much like 1/3 (0.3333333...) in base 10 repeats forever, that happens with 0.1 in base 2 because of how floats store things.
this, among other reasons, is why 0.1+0.2 returns 0.300000046