Details
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AboutAll around computer enthusiast (hard/software) with a passion for the S in IoT. Also a music and video game nerd.
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SkillsJava/Spring, HTML/CSS/JS, Computer Building
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LocationIn the tubes
Joined devRant on 5/21/2019
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They're a handy tool when performing penetration testing
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@JhonDoe http://www.eeemo.net/
Based on an old meme known as Zalgo:
https://knowyourmeme.com/memes/... (WARNING: Creepy pictures, NSFW)
To put it in dev speak, I'm abusing devRant's UTF-8 support in their text inputs like a good QA monkey should. -
@FrodoSwaggins Hey, at least it's in the random category, right?
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@RememberMe As far as I understand (and feel free to correct me if I'm worng) sites like SoundCloud and Bandcamp are intended to upload completed tracks, not WIPs. At the very least, that's what I've observed.
I'm not opposed to uploading finished products to those sites. But I'd also like to have a platform to post WIP tracks, questions, and resources I've found that others might find useful. -
@AleCx04 From what I can tell, for the ones that have problems with dynamic content, they don't mind anything that's defined in the HTML/CSS specs or stuff that's auditable via web tools.
And I can understand that. Having it done that way ensures you can have a reference of what the dynamic content is and does. -
@bkwilliams Oh no, that's the best part. All our clients have internal email addresses, so emails work perfectly fine
(ノ°益°)ノ -
@bahua Pretty sure I'd get seriously in trouble for doing that. Can't subvert their proxies or firewalls. Policy here is law.
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@bkwilliams They have a proxy that they route all traffic through, and apparently it's either down or misconfigured.
Pinging IPs doesn't work -
@Commodore
- No automatic CI/CD
- Hardly any test coverage that doesn't get even get run as part of a build
- Sloppy code that gets approved and merged into trunk almost immediately before it can be reviewed
- Our pre-production environment is almost completely different than live production, so results can't be reproduced accurately
Just to name a few -
@electrineer Nope. Place I work for is far more incompetent.
Something going wrong with FB (ya know, moreso that usual)? I deleted my account long ago. -
Frankly, it's all Greek to me
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@Hazarth sorry to hear about the terrible experience working on mobile games. Having the experience working with them, though, do you think the market can improve? If so, how do you think it can/should be done
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@PaladinRevenant I have as well, and IMO the game I purchased (Cytus II, a rhythm game) was well worth it. Sure, there are many IAPs for new songs/maps, but it's not a random system so you exactly what you're getting.
Seeing its success and popularity in the Play Store makes me believe mobile gaming can be good, hence why I'm curious how people think it can be improved. -
@alexbrooklyn @PaladinRevenant The distaste for ads I find is pretty universal, even for myself. I've also seen distaste for other methods of mentization for free to play (and even some paid apps), such as gacha/casino/lootbox systems driven by secondary currency purchasable with real money.
So, would you prefer paying an upfront price the game with all the strategies above removed? If they kept it FTP to reach a wider audience, what other ways could you see them monetizing that are more acceptable? -
Funny, I just came across this quote myself in Uncle Bob's Clean Code book today.
As someone who's worked on a team where the project lead quit after a year, I can confirm the truth behind this quote. I know programmers are typically expected to "solve problems without being told to", but there still needs to be a product, a goal, something to strive for that's worth reaching by finding the solution. -
@gronostaj The repo we're working on is a private one under hisbaccount for our org. So he has full control and can override anything.
I asked that we keep the PR process the same for the sake of consistency with the other projects, and since we'd be working on thing together, there'd be less chance of collision problems.
Apparently he doesn't care though, since he just commits to master half the time anyway -
I too like to use my cat to hunt for bugs
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@vlads what distributed system are you envisioning?
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@vlads There's no guarantee you can play the latest games. If the game streaming platforms control access to the game itself, they could selectively remove anything they want for any reason. Again, ownership is important here.
The quality of the game itself and the benefits of being able to play anywhere rely on a solid internet connection at ALL times. If you're playing in a car and you go underground enough to sever the connection, you get booted. And the broadband access to internet varies drastically per region per country.
What happens when your friends don't have as solid of an internet connection as you do? Or no service at all? Why should a game that needs no online to be played rely on the Internet? What happens when you run out of bandwidth on your mobile/home internet plan, or it gets throttled?
The answer: you're screwed. -
@lastNick in terms of waste, those companies that provide the service will have to update their equipment in order to not be "dated". So you haven't eliminated the problem, you've only shifted responsibility. And I trust individual responsibility to recycle e-waste much more than a corporation given past experiences.
The price comparison you've given only works if you assume everyone just completely chucks their game consoles after 3 years. Yet I have plenty of old consoles that still work perfectly fine because I own the hardware and physical copies of the games, and as long as I take care of them, they can last for the rest of my life. -
@heyheni you are correct, as of now they have replaced their old GeForce store with a "bring your own content" style service. I contend that this does provide benefits, but this puts it in a category that falls outside my criticisms (at least for this post).
NVidia essentially offers infrastructure as a service as opposed to access to the games themselves, which as you've noted, does result it less cost. The kinds of stuff I'm miffed about are Google's Stadia, Microsoft's Game Pass, Bethesda's Origins, etc, where they not only have control over the infrastructure but the games themselves. If they ever pull the plug on their services, and there's exclusive content on it, you can never play those games again. -
@LlamaMan I have no problem with technology moving forward. But game streaming, as it is right now, isn't a move forward. There are too many tradeoffs to make it better than alternatives and, depending how you feel about that tradeoffs, can even be considered a step backward.
Maybe it might one day. But I think for it to get there, it relies on other technological advances (worldwide constant Internet access, elimination of bandwidth caps, etc.) to be in place first before it can be a viable alternative. Until then, I think we can move forward with other technologies related to gaming, like VR or hybrid systems. -
@heyheni You can get the same results by buying a PS4 Pro with a copy of the game. And you lose the problems associated with ownership, potential latency and network bandwidth use.
Not saying your setup is inherently wrong. If it works for you, great! But I still fail to see what game streaming offers that can't be solved with either current or future enhancments to dedicated hardware. -
It's called "Founder's Edition" because you get the opportunity to "find" out whether it's a piece of garbage before anyone else!
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Thanks, I hate it
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@ITWT Agreed. However, no one's ass would be at the front lines if they had just done it right the first time.
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@brunofontes thanks for the tip. Seeing as my current project(s) involve big data, I will definitely keep that in mind
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https://www.baeldung.com/
This website has a ton of free content about Spring that I use on the regular at my workplace.
You can also check out the documentation Pivotal provides for the Spring Framework/Boot at https://spring.io/projects
Finally, if your employer has continuing education funding, check out some courses on Udemy, Pluralsight or even Pivotal's own Core Spring course. -
@athlon Actually it's Jeb Bush
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On a more serious note though, as someone who's dabbled with front-end dev for a few years now, I actually wish we were all more like you!
Front end UIs should be fast, performant and safe, especially since it's what the user directly interacts with and prefers to use. But everyday there's some new framework that adds unneeded complexity and bloat when it doesn't need to.
Heck, with how far the Big Three (HTML, CSS, JS) have evolved over the years, some would argue no frameworks are needed period.