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Ask questions during interview.
Ask about trainings - it's usually a good sign when company offers training budget. Ask about specifics - sometimes it's a shared pluralsight account, and nothing else, which means that that had an idea and half assed it into existence.
Ask tech recruiter about overtime, a good sign is when they have no idea or say that it must be budgeted and scheduled - it means that it does not happen often.
Ask if it is possible to select and change projects, and how often it happens - if often, it may be bad low level management, or people learning new things and jumping between projects.
Also make sure to ask about rules for promotions and pay rises. Good company wił have a clear set of rules in place.
All of the above apply to mid to large companies.
For small company, i'm sure it will be different.3 -
Next time you're using some FOSS soft, or bitching about it being buggy or the maintainer not responding to your tickets the same day - remember, that the author of that soft could be enjoying some nap time, playing with hie/her child(ren), having a fun time with fam/friends, playing PC games, going for a walk, cooking and choosing healthy food over fast snacks, doing anything he/she wanted.
But instead, the developer chose to spend that time building a tool, so you could have it, so you could do things faster/easier. So YOU could spend your free time the way you want.
So next time you're bitching about something not working, stop for a moment and first say THANK YOU to the author for that tool. If not for people like him/her, you would still be doing your chores with sticks and stones18 -
If you want to install, configure, and dedicate resources to fail2ban, knock yourself out, but putting these options in your sshd_config alone will save you mountains of headache:
PermitRootLogin no
PasswordAuthentication no7 -
!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221