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Aboutlinux
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Skillsproficient in everything
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Locationcomputer
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Github
Joined devRant on 9/14/2022
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After many painful hours of fixing cmake errors, I've managed to successfully build 2 large C/C++ projects in a week. That shit hardens you.2
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I was an hour deep into filling out forms on a ridiculous background check website when Windows decides to go BSOD.
Fuck Windows 11. To death.9 -
I haven't felt joy programming for a while now.
My work is just tasks that can be done by a monkey if they understand how the framework works and at home I can't come up with any ideas that are exciting, challenging or useful.
I feel like all my creativeness is leaking dry having to deal with deadlines about implementing this text change with critical^3 priority and other boring shit9 -
In vulkan we don't say it works we say
VUID-vkAcquireNextImageKHR-fence-01287(ERROR / SPEC): msgNum: 207921847 - Validation Error: [ VUID-vkAcquireNextImageKHR-fence-01287 ] Object 0: handle = 0xe7e6d0000000000f, type = VK_OBJECT_TYPE_FENCE; | MessageID = 0xc64a2b7 | vkAcquireNextImageKHR(): VkFence 0xe7e6d0000000000f[] is already in use by another submission. The Vulkan spec states: If fence is not VK_NULL_HANDLE it must be unsignaled and must not be associated with any other queue command that has not yet completed execution on that queue (https://vulkan.lunarg.com/doc/view/...)
Objects: 1
[0] 0xe7e6d0000000000f, type: 7, name: NULL
VUID-vkAcquireNextImageKHR-swapchain-01802(ERROR / SPEC): msgNum: 1050126472 - Validation Error: [ VUID-vkAcquireNextImageKHR-swapchain-01802 ] Object 0: handle = 0xcb3ee80000000007, type = VK_OBJECT_TYPE_SWAPCHAIN_KHR; | MessageID = 0x3e97a888 | vkAcquireNextImageKHR: Application has already previously acquired 1 image from swapchain. Only 1 is available to be acquired using a timeout of UINT64_MAX (given the swapchain has 2, and VkSurfaceCapabilitiesKHR::minImageCount is 2). The Vulkan spec states: If the number of currently acquired images is greater than the difference between the number of images in swapchain and the value of VkSurfaceCapabilitiesKHR::minImageCount as returned by a call to vkGetPhysicalDeviceSurfaceCapabilities2KHR with the surface used to create swapchain, timeout must not be UINT64_MAX (https://vulkan.lunarg.com/doc/view/...)
Objects: 1
[0] 0xcb3ee80000000007, type: 1000001000, name: NULL
and I think that's beautiful10 -
end of my functions:
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Lisp code was live-debugged and fixed with REPL on a spacecraft 100 million miles away
“An even more impressive instance of remote debugging occurred on NASA's 1998 Deep Space 1 mission. A half year after the space craft launched, a bit of Lisp code was going to control the spacecraft for two days while conducting a sequence of experiments. Unfortunately, a subtle race condition in the code had escaped detection during ground testing and was already in space. When the bug manifested in the wild--100 million miles away from Earth--the team was able to diagnose and fix the running code, allowing the experiments to complete. One of the programmers described it as follows:
Debugging a program running on a $100M piece of hardware that is 100 million miles away is an interesting experience. Having a read-eval-print loop running on the spacecraft proved invaluable in finding and fixing the problem.”
https://gigamonkeys.com/book/...4 -
Why do all developers that seem to know their stuff drinks, smokes or both? Is it some sort of a trade secret?27
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I would draw furries.
Don't get me wrong, I would not enjoy it. But at this point I'm dependant on the cashflow, and that's the only other thing I know that pays well...9 -
I just told this stranger that she was one of the most beautiful people I have ever saw and now I’m shaking6
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The rate with which I say “It’s what it is”, I’m afraid I am going exhaust it and my mind will throw an IndexOutOfBoundsException.5
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The MS Teams SDK is bullshit. It's so half baked and comes with instructions like "you'll probably want a better implementation for production, good luck cause you'll have to write it yourself."
Oh and don't forget to cache your installations in a file called "notifications.json"
Deploying will create 2 app registrations (OIDC) and about 6 resources in Azure... But "you'll probably want to log to app insights in production"... So I hope you're very familiar with Bicep cause you'll have to figure out how to add that to your template properly and there are about 7 Bicep files to decipher and it doesn't create an app insights out of the box.
Probably written by an intern.2