Details
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AboutVR/AR indie game developer and consultant
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Skillsblender UE4 c++ c# blueprint image editing all the VR headsets Android AR Core fuck ios
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Locationnew hampshire
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Website
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Github
Joined devRant on 8/13/2017
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@crafter me haha
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@hjk101 what I'm most curious of is what the perfect balance is for maximum cores for working while also being decent enough to game on, especially for VR.
I'm ok not running a game at top spec, but I'd like to be within ~10ish fps of it if possible.
I'm running vr on index at 144hz.
Usually this will be a graphics card thing, but I don't want to hold it back with a cpu that can't let the pony gallop if you catch my drift.
Very tough call here. -
I myself would use all the cores
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@yellow-dog @yellow-dog a 15 would be better honestly haha
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@yellow-dog interesting. I don't have a budget so what ever is best AND justifiable I'll pick up. Not going to pay 3x something's value simply because brand recognition lol (Wacom)
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@yellow-dog are driver issues and compatibility still a problem?
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@Abrynos what's that
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😂
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@crafter unreal engine 4, as many ai as possible in a multiplayer environment.
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@Codex404 I was really into super hot, beat saber, VR chat. then there's a handful of games that hold my attention for a while but I never really find myself coming back.
to be honest, I hope this doesn't come off in a weird way but I genuinely enjoy playing my own products and demos that I've made way more than anything else on the market. I say this because I just don't find anything else on the market having that lock you into another world and replayability factor. I found games that have one or the other of those quality, but not having both of those things really takes me away from it.
not to mention the vast majority of VR games don't feel like they were designed with VR in mind.
So all that being said I will continue to play my own broken demos/ alphas with way more enthusiasm than most of what I play from the market simply because I try really hard to have both of those two factors locked in. Immersion and replayability. Add on top of that some very fun mechanics -
@Fast-Nop in ue4? What do you mean? I can't modify anything on the main thread without Locking it
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@Codex404 totally changes VR, I made a spider-man VR demo and I've got a bunch of other plans
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@fuck2code Lua is not something you will use for all aspects of game development. Not to mention that it's also slower
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@M1sf3t no, but for example we had someone drive $1m worth of apple equipment into a lake.
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@M1sf3t like I will write a book or something about it eventually because some fucked shit has happened during this grow process
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@toriyuno nope, I just drove the van lol. I had basically no dev skills till I started my journey into game Dev. I have no idea why Valve even let me in their hardware test group.
It's been a wild ride, but I feel it's time to start moving full time into tech industry... somehow. -
Been part of this for a while
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@toriyuno thanks, but it'll be amazing once I get recognition or finish a damn project.
I started learning programming and game Dev when I started my company like 2-3 years ago.
That was a hellish time period. Was working for apple maps for a year traveling the country with all my dev gear in a duffle bag. New hotel every week or two, 90 hour work weeks with apple while I crammed all my learning in every second I could find. Then the next year or two I was constantly floating between jobs and ended up graveyard shift stuff just to manage life somewhat.
Just glad to be at a point where I feel like I can tackle any problem. -
@Codex404 that and the rapidly evolving landscape. Thank God for VR expansion plugin.
Oh and this is kind of cool, but Im part of the steam Developer hardware testing group so I have valve's knuckles and I'm in a private group with all the big VR names right now. -
@M1sf3t I'd be willing to take a look some samples
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@Codex404 the only public one is long due for the update I had to keep pushing back because of the 5th total refactor. (VR development has been a hell of a ride)
Https://lifeartstudios.net if you want to browse my current projects. ( Yes I am now aware of "dungeon master" being an owned ip ) -
@toriyuno no I have my own company, I meant picking up contracts or a side job in tech. I abhore AAA games companies for the most part.
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Also to clarify, by in the works I mean the I cycle rotation of development on them when I get too burnt out. 3-4 of my projects are in alpha on steam.
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@M1sf3t talk to you about what?
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@toriyuno applying where and for what
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Basically only way in unreal engine
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Me always
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Saw this an hour ago
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@nik123 no? Indies can make the same quality as AAA and in this period probably better since AAA is a fucking joke now.
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Yeah my set up is legit even if it is a little older. I make sure to have all the new toys.