Details
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AboutVR / GameDev
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SkillsUnity, Unreal, Playcanvas, JS, C++
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LocationSerbia
Joined devRant on 9/28/2017
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It's funny how mobile tech has grown. A few years ago games that I'm making today were just ridiculous when it comes to requirements. Now those same games are getting thousands of downloads and they're running smoothly.
IE. Unity's postprocess was reserved for pc only. Now it runs on phones with a constant 60fps. Love it! -
Tfw you quit your job and *patiently* wait for resignation period to be over. Reason being, as always, management.2
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I always confuse sunday night as a weekend night and go to work on mondays with severe sleep depravation
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I've been working in a company for two tears, builsing it from ground up as a CTO with a CEO and COO. Two years in, with 60 people on board I was managing a project which was bringing serious profit into the company, and they decided to cut me off. Reason: they don't trust me anymore, real reason: CEO wanted more money for himself and less money control from me and the other guy.
Turned out fine as it made me start my own business.1 -
Me: Hey maybe you could finish this game you're working on before starting a new one?
Also me: but this new one is so cool!
Me: you said that last time4 -
Being a night owl I feel most productive from 10PM til 2-3AM, but that can't be good for me... Overseas cliebts love it tho2
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An android game I made two years ago and totally forgot about it has suddenly gotten 30,000 in a month. It has even started earning some cash (not too much tho).3