Details
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AboutDev, script, game 'n' do some sports.
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SkillsC, C#, xaml, TS, HTML
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LocationGermany
Joined devRant on 12/28/2017
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Okay, I have no idea who spreads that semicolon idea but it must be stopped. NOW.
someStatement
;someStatement
;someStatement
;
WHY?35 -
Sehr bored!!!! :v I was so bored I started reading rants with the tag “bored” and found a rant of @VenomCLC writing the name of programming languages in a particular way XD so I drawed this.
Enjoy it.2 -
So Zuckerberg wants to integrate Whatsapp, Instagram and Facebook together.
Maybe this is his desperate attempt to make people to not ignore his own creation - facebook.
I just hope this integration is optional and won't be forced.16 -
How do you like them apples ?
Devrant style
No kidding she was looking at me while I was drinking coffee, I almost spill everything up seeing that.
Dammit apple let me have some privacy !
I eat it...4 -
Tomorrow I will be rolling out a completely brand new system company wide. Spent the last year working on it.
First time ever leading a project of this size and importance.
Wish me luck. 😫13 -
You know what's funny?
Being called Jason.
Developers when talking about APIs and similar stuff: "So if you connect to our API you can get XML or JSON-" <pause>
<looks at me with a smirk like "haha! JSON/JASON LOL!">
<I gently smile like saying "yes. yes. I know. Thank you">
Sigh15 -
Developer: You can’t just change the build process
Me: I set the “Get Sources” step to clean the build directory
Developer: Yer exactly you can’t do that
Me: It should build from a clean source though
Developer: Yer well it works so don’t change it
Me: Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh2 -
--- NVIDIA announces PhysX SDK 4.0, open-sources 3.4 under modified BSD license ---
NVIDIA has announced a new version, 4.0, of PhysX, their physics simulation engine.
Its new features include:
- A "Temporal Gauss-Seidel Solver (TGS)", an algorithm used in this SDK to make things such as robots, character arms, etc. more robust to move around. NVIDIA demonstrates this in the video by making their old version of PhysX, 3.4, seem like an unpredictable mess, the robot demonstrating that version smashing a game of chess.
- New filtering rules for supposedly easier scalability in scenes containing lots of both moving and static objects.
- Faster queries in scenes with actors that have a lot of shapes attached to them, improving performance.
- PhysX can now be more easily used with Cmake-based projects.
In essence, better control over scenes and actors as well as performance improvements are what's new.
Furthermore, NVIDIA has released PhysX version 3.4 under the 3-Clause-BSD-license, except for game console platforms.
As NVIDIA will release the new version on December 20th, it will also be released under the same modified BSD license as PhysX 3.4 is now.
What are your thoughts on NVIDIA making a big move towards the open-source community by releasing PhysX under the BSD license? Feel free to let us know in the comments!
Sources:
https://news.developer.nvidia.com/a...
https://developer.nvidia.com/physx-...
https://github.com/NVIDIAGameWorks/...4 -
My boss now has me writing an angular app but I'm not allowed to reuse components. The retard level is over 90005