Details
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AboutI'm a data engineer working with an AWS stack for creating full stack data analysis tools.
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SkillsScala, Docker, git, Hadoop, spark, postgresql, C#
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Github
Joined devRant on 2/22/2017
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Good luck! Life is way to short to waste your time working for oppressive companies!
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Yeah sometimes I find myself getting depressed over all of the potential shit futures this planet has. Then I hear Elon talk and I have hope!
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@linuxxx just wanted to wish you good luck man. Exams are a fucked up modern day form of torture, but you'll come out stronger on the other side! Also, presumably these are uni exams so could be the last ones you'll ever have to do? If so, that will feel awesome at the end!
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Thanks for all the help! We didn't win but your feedback really helped us with our presentation. Thanks again!
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Make an ai to play a game that can improve through use of genetic algorithms!
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Thanks so much everyone! Last couple of hours to go!
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git reset --hard HEAD@{1}
Your move, cat. -
I joined my university's climbing club and met my wife there. Just do things to meet people. People are nice. DevRant is a great example of that.
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Phew, the website is bad enough to know this is a joke. Buttons that do nothing, you guys wouldn't do that. Panic over.
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Yeah, I'm currently 'on holiday' but I felt the need to bring along my ancient 8 year old 32 bit laptop so that I could code a side project.
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https://m.youtube.com/watch/...
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@F03n1x yeah, if i leave a project for a while, when I come back I normally find some sort of develop branch which just the change Ive been working on. So maybe branching per feature and then merge back to master is what you're after?
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@iam13islucky oops, looks like I had one to many beers last time, well it was my birthday so I hope you forgive me.
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I've mostly done it either in ticklist or jira ticket form. But for a personal project your way sounds fine. Do you ever find your forgotten what you've done or lost progress? The curious side of me is wondering if you have a problem / what your problem is.
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Phew, yeah I was a bit confused. What sort of things do you want to track? The roadmap for the game? Which feature to implement next? How to implement a feature?
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Jesus guys, your not using version control. I literally just shat myself thinking about that. Get on it now. I use git, it's great. It will save you time. It will make collaboration easier. It will give you a history of changes to learn from, revert to if shit breaks. Please use git. Please.
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I've not used Unreal before. What makes it more enjoyable? The language? It's C++ right? Is it as quick to prototype?
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@arthurolga huge thumbs up for taking the initiative and starting your own thing.
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About a boy who finds a file on a server that can change anything and make him into a wizard! A twist on The Matrix!
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Scala all the way!
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@AlmightyBaka awesome! I've been looking for someone to collaborate with on it.
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I'm contemplating starting a game engine with AKKA Actors as one of the underlying systems. Reason being I love Scala and also love making games but making games in Unity3D isn't fun to program with.
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Yes, second that! Take a small bug fix. Some of the bugger projects explicitly mark bugs as good for new members. I think the Akka / lightbend team are good at that.
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I struggle with this so much. Best approach I've found is to just start something, anything, but keep it small.
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I think you could say that about any language though. Are you referring to styling perhaps? Then use scalastyle to catch those issues at compile time.
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Have you tried using zenject? Makes using C# with unity far more enjoyable.