Details
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Aboutwatch alot of movies and tv series. would like to travel around world one day. and yeah I LOVE MEMES
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SkillsAndroid
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LocationPakistan
Joined devRant on 1/10/2019
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In 3 years of coding, I have yet to meet another person who codes... In real life. Where is everyone14
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Crap.. got myself into a fight with someone in a bar.
Hospitalized, turns out that my knee is bruised and my nose is broken. For some reason the knee hurts much more than the nose though.. very weird.
Just noticed that some fucker there stole my keychain USB stick too. Couldn't care less about the USB stick itself, got tons of those at home and hard drive storage even more so (10TB) but the data on it was invaluable. It held on a LUKS-encrypted partition, my GPG keys, revocation certificates, server backups and everything. My entire digital identity pretty much.
I'm afraid that the thief might try to crack it. On the flip side, if it's just a common Windows user, plugging it in will prompt him to format it.. hopefully he'll do that.
What do you think.. take a leap with fate and see how strong LUKS really is or revoke all my keys and assume my servers' filesystems to be in the hands of some random person that I don't know?
Seriously though.. stealing a fucking flash drive, of what size.. 32GB? What the fuck is wrong with people?33 -
If I do a job in 30 minutes it’s because I spent 10 years learning how to do that in 30 minutes. You owe me for the years, not the minutes.12
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Beta version... only devs have access
Screen for a not-ready-yet feature:
A nice image of a faded broken structure, underlined with a "Work in progress" text.
Primary button below "I want it now"
/clicks button
next to the button, a text fades in:
"Please, be patient"
You keep clicking "I want it now", after a few clicks you get "Plese, be **very** patient"
/Checks the source code
it bloody adds a "very" for every 5 clicks and calls an API to send you an email for every 5 clicks:
Thanks for very {n times very} much wanting {feature name}
11 clicks = 3 emails with very, very very and very very very
Yep, I am patient now, especially if I get my hands on you...3 -
!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221 -
So our company's internet was down. Network admin was really pissed as there is suppose to be a notification from the ISP about down time. Network admin called the ISP customer services to inquire about the problem and they said "Sir, we wanted to email you but our network was down too."
Admin turned from being really angry to laughing out loud real quick...4