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Joined devRant on 8/8/2017
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1. Have some issue with my code which spits out cryptic compiler error.
2. Ask on stack overflow, Reddit, etc for a solution.
3. Get scolded at for "not reading the documentation" and "asking questions which could be answered by just Googling". Still no clue what I'm doing wrong, or what the solution would be.
4. Find someone else's vaguely related problem.
5. Post my problematic code as the answer, with arrogant comment about OP being a retard for not figuring that out for themselves.
6. A dozen angry toxic nerds flock in to tell me how retarded and wrong I am, correcting me... solving my original problem.
7. Evil plan succeeded, my code compiles, and as a bonus I made the internet a worse place in the process.
I think if you tell a bunch of autistic neckbeards that "all coronaviruses are fundamentally incurable", you'd have a vaccine within a week.15 -
Programming tip of the day:
Several hours of trial and error can save you many minutes of reading the docs.9 -
One ex-co-worker disappeared for one month. No e-mails, no phone calls, nothing.
Next month came back like nothing, when the boss ask him "Where the hell did you go?" He replied "I was sick"
of what? The flu...
He of course got fired, absolute zero medical proof.1 -
Nose picking manager.
I mean this fucker picks his nose even when he’s talking face to face,
And am not talking about just cleaning it,am talking about putting the finger in all the way and probably trying to dial a number...6 -
!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221 -
Well here's how I see things going:
Intel and AMD ditch their assembly architectures for Scratch, because drag and drop is very popular lately.
The Boolean is renamed to the biggot by SJW leaders for only supporting binary views.
You must first ask consent to add an item to a linked list, because forcing two items together promotes rape culture.
Apple removes the "h" and "7" keys on all laptop models and gives no reason for their actions.
Linus Torvalds grows an extra middle finger, and it still isn't enough.
Nintendo makes Mario gay and Luigi black to be more inclusive.
LG makes a curved monitor that curves away from you rather than towards you. People buy it in confusion.
Everyone makes the same ad revenue on YouTube, and it is rebranded to OurTube. Luckily, they were able to keep the color scheme.
People finally realize that machine learning is just math, and stop using it everywhere. (Just kidding lol)
AMD and Gucci merge. Nobody understands why.22