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Hesitated for a while before posting this, as I don't like to whine in public but this should be therapeutical
Beware, it's a #longread
Years ago, I thought about how cool it'd be to have conversation-based interactive fiction on my phone. I remember showing early prototypes to my ex in 2012. It took me over 2 years to build up the courage to make it my priority and to take time off. FictionBurgers.com was born.
A few weeks in, a friend of mine forwarded me a link to Lifeline. I was devastated. I literally spent 2 days cursing my past self for not making a move sooner.
I soldiered on, worked 7 months straight on it. Now the tech is 90-95% finished, content is maybe 60% finished and I just... gave up. Every other week now, similar projects are popping up. I'm under-staffed and under-financed compared to them. Beyond the entertainment space, "conversation-based" is hot stuff in 2016, and I still can't seem to know what to do with what I have.
I feel like I had this fantastic opportunity and squandered it, which makes me miserable.
Anyway, just so you get some cheese with my whine, here are a few lessons I learned the hard way:
Lesson #1 : Don't go it alone. I thought I could hack it, and for over 7 months, I did. But sooner or later, shit gets to you, it's just human. That's when you need someone; just so that their highs compensate your lows and vice versa. Most of the actual writing was done by a freelancer (and he did AMAZING WORK, especially considering that I couldn't pay him much) but it's not the same as a partner, who's invested same as you.
Lesson #1.5 : Complementary skills. Just like my fiction project failed because I was missing a writer partner, my fallback plan of getting into conversational tech hit the skids for lack of a bizdev partner. It's great to stick among devs when ranting, but you need to mingle with a variety of people. Some of them are actually ok, y'know :)
Lesson #2 : Lean Startup, MVP. Google those terms if you're not familiar with them. My mistake here (after MVPing the shit out of the tech) was to let my content goal run amok : what made my app superior to the competition (or so I reasoned) was that it would allow for conversations with multiple characters! So I started plotting a story... with 9 characters. Not 2 or 3. NINE FREAKING CHARACTERS! Branching conversations with 9 characters is the stuff of nightmare -- and is the main reason I gave up.
Lesson #3 : Know your reasons. I wasted some much time early on, zig-zaging between objectives:
"I'm just indulging myself"
"No, I really want it to be a project that pays off"
"Nah, it's just a learning opportunity"
"Damn, why is it bothering me so much that someone else is doing the same thing ?"
"Doesn't matter, I just mine finished"
"What a waste of time !!"
etc etc
And it's still a problem now that I'm trying to figure out what to do!
So anyway, that's my story, thanks for readin'
Check out chatty.im/player/sugar-wars if you want to test the most advance version.
Also, I've also tagged this #startupfail, if any of you fine people want to share the lessons you've dearly paid to learn!13 -
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