Details
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AboutI tell things that no one gives a shit.
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SkillsPython (but no longer use it regularly), compiled languages
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LocationVietnam
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Website
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Github
Joined devRant on 5/13/2021
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Be more passive
I always get involved in everything, at every company. Not to further my career through ass-kissing and overperforming.
I regularly piss off people. When C-level has a discussion about strategy, I'm usually ahead of them, ask too many questions, criticize every detail they've missed, cause frustration by making them look incompetent.
Can't help it, when I see retards destroy a great product I have to intervene.
Some people appreciate it. I often defend both devs and end users, when others don't dare speak up.
But fuck it, I'm getting older. I'm gonna coast a bit more. Sit back, relax.
If a product manager doesn't prepare enough tasks — that's cool, I still have a Factorio savegame to work on.
If another team designs an incredibly stupid feature — they'll discover the issues eventually by themselves. Maybe I'll warn once, just to be nice.
*Pours another chocolate milk*
Also gonna spend at least 4h/d with my daughter. She's a better human than most of my coworkers, and the work we do using her Legos is honestly more important for humanity than the Jira backlog.20 -
How about creating a new programming language named "C slang"
highlights from the language:
1. variable declaration :
by default, all declaration are var, but inorder
to declare a constant, write:
cunt a = 15; // means const a = 15;
2. input and output :
suck(b) // input stored in variable b
spit(b) // output b
3. function declaration:
f**k <function_name>(parameters);
4. null or None will be replaced by sh*t
for example: if(node root == sh*t)....
any other sh**y recommendation will be appreciable6 -
Manager: We are now using libraries for everything. I estimate based on nothing that this will increase productivity x20.
*Project grinds to a halt while devs scramble to learn/implement new library*
General Manager: Where was the productivity increase?
Manager: Our devs are not willing to learn new things quickly4 -
Please, do not "learn to code".
The industry is already filled with too many shitheads who think they're the next bill gates.
Most people have no business coding anything.
You might hear big tech screeching about "tech shortages" and that "we need more coders" but in reality, they're trying to flood the developer market with shit-tier coders so they can pay less wages, because they're too greedy to pay their workers a decent salary.
We don't need more coders.
You're not special.
Your bootcamp project looks like dogshit and 10,000 other people wrote the same thing only better.26 -
!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221