Details
-
Aboutjust surviving
-
LocationParis
Joined devRant on 7/5/2018
Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
-
Modern software has gotten so bad that it even gets sluggish at times on late 2018 flagship devices. Slow, cheap hardware like is usually developers' and fanboys' excuse, particularly when it comes to Windows stuff? Like hell it is.
Software "engineering" has become so.. terribly inefficient. I'd dare any developer worth their salt to rewrite their program to make it work on an early 2000's machine. After all, those can run pretty advanced GUI's, have a reasonable amount of hardware (just think about how large a gigabyte of RAM really is) yet should be able to make for a reasonable limitation set.
Hardware limitations are the mother of optimization. Not every person on the planet has a 32-core Xeon workstation with 64GB of DDR4 RAM and a GTX Titan in it. Whether your application performs reasonably well on your machine shouldn't be the metric. Try deploying it on that laptop you tucked into a shelf years ago and reevaluate.. please.
And definitely you Slack!! Slacking off, is that what inspired the name of that pile of junk?! 😡26 -
Our current designer is convinced that 00FF44 bright green fits well with the rest of our soft purple/blue color scheme.
I am not a designer, but have worked in a color laboratory, so I've tried time and time again to explain CIE LAB color space, and how at least HCL is a good way to pick & group colors into palettes by using 2-3 luminances for equidistant hues while keeping chroma constant.
I've tried to tell him that the bright green almost physically makes my eyes bleed, because humans are quite sensitive to greens.
He just keeps using the phrase "but it makes the buttons pop nicely".
I just want to pop his skull open with my keyboard. 😫11 -
!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221