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Everytime you use OpenGL in a brand new project you have to go through the ceremonial blindfolded obstacle course that is getting the first damn triangle to show up. Is the shader code right? Did I forget to check an error on this buffer upload? Is my texture incomplete? Am I bad at matrix math? (Spoiler alert: usually yes) Did I not GL enable something? Is my context setup wrong? Did Nvidia release drivers that grep for my window title and refuse to display any geometry in it?
Oh. Needed to glViewport. OK.
undefined
nvidia
blindfolded
opengl