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Do you all remember the dark ages of DVDs when honest customers made a worse deal than pirates because legitimate media was packed with unskippable advertising and PSAs about piracy?
Well, looks like video game publishers are on their best way to recreate that mistake. Why do games nowadays need to be forcefed with storage-consuming, unappealing and technically nonessential launchers that all look and do the same? And why for God's sake do very old and offline-only games need to go through this sodomizing procedure?
prime example: GTA 3 was released back in 2001 and capable of running on Windows 98SE/2000/XP. There's a Steam-only release out there that requires you to install community-made patches if you want the game to run smoothly on modern hardware. Steam itself as a requirement for this atrocity to even launch the executable dropped support for XP more than two years ago. If you'd wanted to play this game on original hardware, you would rely on a real DVD that was made back then, but there are even better options if you know what I mean.
When a multimillion-dollar industry relies on communities of volunteering enthusiasts to make its products work, it won't receive a trace of my empathy when customers and non-customers alike try to download their games from more reliable and honest sources.
rant
law
piracy
gaming