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Man... oldschool gaming is hardcore. I have been playing SNES games and they use a password system where you only get the password if you get enough points, which are one-shot only and if you miss your chance, no password for you. lol. And then you have to play another 4 levels to get your next password... upon which the difficulty to get it is progressively more difficult.

As you may know, SNES cartridges used a button cell for saving state between sessions. Now I also understand why I had spent entire afternoons on a game in my childhood... because you couldn't save. LOL. It was just passwords.

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  • 4
    those games still were made in the tradition of arcades, designed to be difficult to take your quarters. Good times.
  • 3
    Hmm, so how much lifes you had left and such is not remembered? Or is the password such a smart hash that it includes some of that data?
  • 1
    @retoor From my recent memory, I recall that if you use the password, it just defaults to the default (2 lives...). Start from that point with the default amount of lives. As for other details, I haven't noticed yet.
  • 3
    I just realized… old games used to hook you by removing saves.
    New games hook you with shops for seasonal cosmetics to trigger your fomo.

    (Obligatory: They are not the same)
  • 1
    @Lensflare Nice observation.
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