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@Root it was for a shader, we messed it up and it started draining memory causing a crash but we noticed it gave a sick psychedelic effect to the object it was applied to - and so we stablized it and now we have a kaleidescope shader 😂
Also this broken shader helped us realize an error in how we were handling memory and helped us fix that too -
Time to start looking for those unplanned and unexpected features then... this is gonna take a while.
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