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Fuck PyGame collisions

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  • 4
    Pygame collisions are sprite-based aren't they? If you can, you should write your own collision system. It isn't a game engine, it's a 2D graphics rendering library.
  • 0
    I did make a own with collision flags. Works like a charm
  • 1
    @AlgoRythm exactly, you Should just write your own. AABB and circle-circle collisions are a piece of cake
  • 0
    home made collisions should use some of quad-tree to be efficient. wonder if your framework does full recount
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