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I decided I am going to get full into Minecraft modding. It will be an opportunity to learn Java and Kotlin. I want to explore some game ideas in a well defined sandbox.

Some things I want to explore.
1. AI that helps you build and survive. This fascinates me and seems like it could be a good challenge. I like the idea of learning how to separate structures into chunks. I think I will learn a bit about tree data structures here. Maybe learn something about BSP trees (if applicable).
2. The idea of an RPG quest system tacked onto a sandbox. I want to spawn structures and create non-repetitive story lines. Minecraft can be really desolate if you are not playing on a server. Worlds tend to be empty and devoid of story.
3. Maybe try a hand at terrain gen. This could be fun to explore entropy math. It is fun to draw things with math.

I am sure I will come up with other fun things to explore here.

Comments
  • 1
    While I’m not really sure what you mean by your first point, I really love it. It could be…

    A) AI build tools that help you plan out structures or build bits of them, or help you reshape terrain. Or:

    B) A vast improvement on villagers so they are more like RimWorld’s pawns — able to carry out tasks given a dynamic system of priorities, available resources, what other pawns are doing, their needs and wants, etc. I would absolutely love this!
  • 3
    @Root they have AI build tools now. They are amazing. Complex structures in seconds.

    For me, I want a Steve to be my pal and help me build. I kind of want the builder from Minecolonies, but without all the overhead and infrastructure crap. I like the idea of Minecolonies, but not the implementation. I want to craft or spawn a helper to do tasks. Similar to golems from Thaumcraft, but can actually build things like buildings and walls.
  • 2
    @Root Yes, the pawn thing. 100%
  • 0
    Omfg have a blog or something I can subscribe to.
  • 4
    @c3r38r170 I was thinking of just posting here. Lots of smart people to help suggest math to look into. It will be fun programming for a change.
  • 1
    @Demolishun I’m also interested so it’d be great if you could post stuff here or somewhere else and provide a link

    Might be worth it to look into reinforcement learning too
  • 1
    can confirm, that terrain gen can be fun.
    Will soon mess around that stuff in my project aswell
  • 1
    I am subscribed to you for the minecraft mod blog posts now :)
  • 0
    One thing I have been wanting to make is a magic system based upon a fantasy physics model. So if one wanted to make a fire ball you would need: combustible material, a launch mechanism, and in ignition source. So I could start with water, use electrolysis to break down the water into hydrogen and oxygen, hot/cold to create a force push (wind), and flint and steel to ignite. I would change the names of elements to sound more magic like. But I would try and bound the forces to a physical representation. I would use forces that are known and forces that are speculated. For the speculated I would apply regular physics like equations to regulate the magnitudes. I would still be "making shit up", but it would be able to be learned in game. This would be more fun to me than say a "fireball spell". It would also potentially allow for constructions of combinatory effects. If it is bounded using an energy model under the hood this should prevent runaway magic abuse.
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