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				 We3D25912yif u ever notice AIK in the comments there is a chance that is part of my legacy. Instead of cursing me pls ask me what is torture u and I'll do my best to remember my reasoning @ that time. thks =] We3D25912yif u ever notice AIK in the comments there is a chance that is part of my legacy. Instead of cursing me pls ask me what is torture u and I'll do my best to remember my reasoning @ that time. thks =]
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				I had that in one of my projects where I could have gone with some nifty digital filtering shit... but just simulating basic first order RC-filtering already did the job and would be a lot easier to understand for future co-workers.
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				Literally feeling it rn
 
 I won't be able to recreate the projects i built myself in the same manner as i did during the first iteration
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				Honestly: no. Where I've worked, a slim and simple codebase has always been the goal, "deleting code is better than adding code" has been a mantra and when I've inherited a codebase the creators always apologised for how it was more complex than it should be..
 
 Maybe I've been fortunate to work with a lot of seniors.
 
 But inevitably codebases tend to grow with time









Y'all ever notice how the size and complexity of a project is a source of pride for those whom created the project, and a source of dread for those who need to maintain it?
rant