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Didn't know how difficult is to work with UDP protocol, doing local tests between two PCs in the same network it works well but, connecting to a public server over the internet has become a PITA, you have to do some shit like hole punching or UPnP(some routers but accoding to some users on the net is not reliable) or some others shit in order to connect it
And all that is because how NAT and UDP works, libs like libtorrent(C++) can connect using NAT-PMP, PCP and UPnP, but nothing in C# that can help with that, this is a game of pure guessing
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