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When companies decided not to support shitty web-plugins. It's been replaced by webGL, which is faster
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@iam13islucky js+webgl is and always will be slower than native plugins(npapi/activex) unless you allow js to access the OS apis directly (Which won't ever happen)
The plugin API:s are ditched because the advantages they have are becoming less and less relevant for most web content (games are pretty much the only exception and really heavy games are usually not played inside a browser anyway), Giving the browser full access to the OS(which is what it gets through the native plugins) is basically an awful idea from a security perspective. -
zshulu3758yWeb talks of these days make me realize that maybe "The birth and death of JavaScript" by Gary Bernhardt wasn't a parody after all..
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@zshulu He was so close to what's happening, it's silly. Webassebly is just a further re-envisioning of asm, so full marks for him
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zshulu3758y@iam13islucky I'd like to point out, sarcastically, yet convincingly, that a web-browser-operating-system machine is out there now, in our world. Heard of Chromebook? *wink*
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@zshulu Yeah, I get it. I'm just waiting for a true DOM OS. It's gotta be on its way, I've seen some cool JS-based OS's, but someone making a web-vm that runs on hardware itself will be amazing.
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zshulu3758y@iam13islucky I see it from a different angle. Wouldn't it be a poor choice to directly expose the kernel to the web?
I mean the simple action of running some js would involve the kernel itself; and although discarding protection rings would offer major performance increase, it would also infer a major security drawback. Am I mistaken? -
@zshulu You'd still have all the software protections, like sandboxing, but the software would handle memory instead of hardware. That's the big advantage
When did this become a thing?
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