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Fuck Unity.
Today the version that those monsters call stable, decided to not render UI text (canvas) in a project I had to upgrade from an older version.
But it performs this practical joke (that stable software must do) only in the fucking editor.
How am I making sure that the text aligns? Ah, just moving the anchor positions, changing the font size, binary fucking searching for the right position for alignment by moving n pixels at a time, and exporting a webgl build and running it to make sure it's aligned
We're shifting to Unreal next year. I'll make sure of it
rant
unity