Ranter
Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Comments
-
Depending on the game, it still is. I still play a lot of old GBA games and those run at 240x160 lol.
2D pixel graphics games look great at any resolution. -
That where the dark ages. I don't miss the low-res graphics on CRT screens.
Back then, it was better than what i had before.
But now it literally is what i had before i got to taste the better stuff...
Good games are still made today. And the ones which aren't trying to immitate the CRT look (hint: The pixels back then wheren't ultra-crisp flat-colored cubes) look way better than what was possible back then. -
@Okto Did you just say /colored qubes/?! Bah, back in the old days we had a whole 256 shades of grey!
-
@Oktokolo and with the right shaders even the imitations look fantastic. I, being an absolute moron, didn't realise for the longest time why the emulated SNES stuff I was playing looked so sharp and dead...till I enabled CRT emulation shaders and holy shit the difference was legit.
-
@saucyatom
I definitely had colors cubes on my C64.
@RememberMe
Yep, RetroArch is pretty good. Low res still keeps being low res though...
And look at the indie pixel art genre: They seem to never have actually seen any of the old games on a CRT. They immitate a style that actually never existed. -
@Oktokolo I don't think they're imitating CRT. New age pixel art looks great as its own style, you can increase the sharpness via integer scaling etc. too.
Missing those times where a 320x240 or 640x480 resolution were enough to have fun.
rant
3dfx