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I'd like to make a simple-ish game with OpenGL, but I'm not sure if I should use the older (fixed function pipeline) versions or the newer (programmable pipeline thingy, with shaders and stuff) ones. Thoughts?

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  • 0
    Start using the fixed pipeline if you don't know how to write glsl, then move to the programmable one, have fun!
  • 0
    @thaon I'm okay with and quite like GLSL (I've tried them on GLSL Shader Editor on Android a bit) but the whole thing with VBOs, VAOs and geometry shaders just seems overcomplicated to me.

    Is there any way to use shaders with legacy OpenGL, by the way?
  • 0
    Not really, the programmable pipeline introduced shaders...
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