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Xcode, but you only need to HAVE it, not actually use it. For that I’d recommend JetBrains’ AppCode.
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Tayo8974yTo make anything for Apple hardware, you need Apple hardware. In the case of iPhones and such, you'll need a mac, or something that can run macOS, paired with Xcode.
There are some ways to work around this, such as using a framework that works on both Android and iOS (Xamarin, Flutter, or React Native to name a few), paired with a deployment tool that provides Xcode builds. This overcomplicates things however. Debugging will be much more difficult, same with testing.
TLDR; get a mac. That's the least painful way to make apps for Apple. It's rather painful for your wallet though.
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For making android apps, we have Android Studio likewise what we have for iphones and mac? Can anyone help
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