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				 doofy13369y@zombie01 i looked up the basics mainly from YouTube (namely: TheChernoProject, ThinMatrix). I read one book: Learning Modern 3D Graphics Programming by Jason L. McKesson doofy13369y@zombie01 i looked up the basics mainly from YouTube (namely: TheChernoProject, ThinMatrix). I read one book: Learning Modern 3D Graphics Programming by Jason L. McKesson
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				 capnsoup2409y@doofy What library are you using for getting your input and display context? Is this a 2D or 3D engine? Will you be using a scripting language? capnsoup2409y@doofy What library are you using for getting your input and display context? Is this a 2D or 3D engine? Will you be using a scripting language?
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				 doofy13369y@capnsoup I'm using GLFW for the window and input management. It will be a 3D engine with 2D support. And yes, at the end I will add scripting api (maybe js) doofy13369y@capnsoup I'm using GLFW for the window and input management. It will be a 3D engine with 2D support. And yes, at the end I will add scripting api (maybe js)
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				 doofy13369yAnd there will be an API for the editor as well because my friend is making the editor in C# doofy13369yAnd there will be an API for the editor as well because my friend is making the editor in C#
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				 capnsoup2409y@doofy Hmm. Since it sounds like you haven't nailed the scripting language down yet rather than JS I'd suggest you use something lightweight like Angelscript or Lua. capnsoup2409y@doofy Hmm. Since it sounds like you haven't nailed the scripting language down yet rather than JS I'd suggest you use something lightweight like Angelscript or Lua.
 
 Good luck!
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 Me if i was a game dev
Me if i was a game dev

 Looking at well written code like damn👏👏👏
Looking at well written code like damn👏👏👏
I'm developing my "game engine" for over 2 years. 9 complete rewrite and 3 language change (c#->java->c++) but I love doing it. It's an amazing experience :D
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gamedev
engine
love it