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I've been working on a shader for the past few days. Lots of doing math on paper and switching to code to implement it. Yesterday after 3 or 4 hours of trying to figure out why nothing is rendering, I realized that I wrote all my * for multiplication as x. Visual Studio never let me know its a syntax error, and my fried brain saw no issue. Needless to saw my shader is still bugged to hell, but at least my multiplication works.
rant
glsl
visual studio
suffering