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Comments
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Make yourself a draw.io chart, it helps big time.
Also don't try to write something like game AI elegant. Let it be simple if/else functional bullshit. -
I'm not familiar with programming AI for games, but would it be possible to set up some setting where it learns by playing against you?
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Use deepMind stack.
Every video game is a state machine. (Even FPS games).
If it can play SC2, it can for sur play turn based game -
It is never the problem in picking the right AI but in the data parsing.
Try analysing how you would win the game, all popular tactics and edge cases.
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That's not AI.
*clears throat*
Building turn based enemy AI for a strategy game can go fuck itself...
I'm normally able to work out other forms of AI but as soon as I try to work out how to build AI for TBS, I just seem to have my brain exit my body....
I've been at this for fucking hours and have no idea what the fuck I'm doing .-.
rant
strategy
turn based
counting fuck
ai