Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Related Rants
Hi everyone! I'm making a LAN game in unity, and all of it is working well, however deaths aren't syncing. I'm using the ServerChangeScene function, yet however when one player dies, the scene isn't reloaded for both clients. I'm using UNet
rant
unity