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I mean what'd you expect...? For Apple to make their ecosystem more flexible and easier to work with...
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ZioCain26147y@hassanshahid nah, I know they are against making things simple for programmers, but I expected unity to handle all of these shit -
@ZioCain Ahh that's fair. Unity usually does a pretty good job of handling that kinda stuff.
Maybe Unity's tired of their shit too XD -
ftyross1697yI usually keep saying at work that safari is the new IE....
So i don't expect ios is any different -
ZioCain26147y@codefromsaturn we also have to consider that it's a VR-app, which means I'm using GoogleVR, which is a google product, which isn't very friendly with Apple
Related Rants

It all makes sense now...
Just found the best dev ever.
https://alcohollick.com/tfw.html
Making a VR app.
It must work with:
- pico VR
- oculus go
- oculus gear
- Android (standard mobile
- iOS
Now, except for iOS they all work with android, which make things way easier.
Now guess where most of the troubles are?
FUCKING IOS, I just fucking believe iOS even inverts the whole fucking textures while using Unity+GVR
WHY THE FUCK DOES IT EVEN HAPPEN?
I have 4 different projects to build 5 different Apps
Fuck my work
rant
textures
apple
vr
ios
unity
android
inverted apple bullshits