7
ZioCain
6y

Making a VR app.
It must work with:
- pico VR
- oculus go
- oculus gear
- Android (standard mobile
- iOS

Now, except for iOS they all work with android, which make things way easier.

Now guess where most of the troubles are?

FUCKING IOS, I just fucking believe iOS even inverts the whole fucking textures while using Unity+GVR

WHY THE FUCK DOES IT EVEN HAPPEN?

I have 4 different projects to build 5 different Apps

Fuck my work

Comments
  • 1
    I mean what'd you expect...? For Apple to make their ecosystem more flexible and easier to work with...
  • 1
    @hassanshahid nah, I know they are against making things simple for programmers, but I expected unity to handle all of these shit
  • 2
    @ZioCain Ahh that's fair. Unity usually does a pretty good job of handling that kinda stuff.

    Maybe Unity's tired of their shit too XD
  • 1
    I usually keep saying at work that safari is the new IE....

    So i don't expect ios is any different
  • 0
    @codefromsaturn we also have to consider that it's a VR-app, which means I'm using GoogleVR, which is a google product, which isn't very friendly with Apple
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