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Do you ever just think of a feature you want to implement in your program, thinking it's going to be a challenge and then you realize "oh, my program is set up in such a way that makes adding this feature literally one additional line and one modified line of code, without making the code messy"?

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  • 2
    Yes. It's nice.
  • 1
    Huuaheuhau the code base where I work is so messed up that my boss once in a while rewrite whole systems in a desperate attempt to make things better but he always ends up creating another monstrosity because he has to do that in a hurry...
  • 0
    *self-promotion* Well the program this happened to might be on my GitHub profile. Probably only works if you use Windows. Oh well.
  • 0
    @refi64 Basically, yeah
  • 0
    YES!
    I had 4 services doing basically the same thing - pulling out an entity from a database or saving it.
    I split entities into groups by their properties (taggable, authored, stored (on disk, not the database))
    I then wrote a big generic service that took care of most of the work that was repetitive.

    I then decided to make blobs authored. I'd have to copy paste from other services, write exception cases... ~30 lines + 1 hour
    Me using the generic class - 2 lines (a one-liner split because it was too long) + 1 minute (not counting tests)

    I've also had a null exception as I was presetting some entities where the fix would be to literally just switch 2 lines!

    If you can implement a feature in just a line, it's probably because your codebase is bloated or you have repetition. In my case different services are OK with doing the same work but on their own databases.

    Fixing a bug in a line or two is either just a silly mistake or a a very interesting solution backed by lots of math.
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