Ranter
Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API

From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Comments
-
cuddlyogre152774d@iiii I'm very bland when it comes to my normal choices of games. I like narrative heavy games and usually go for something straightforward like fps. I don't play multiplayer at all because I will never be as good as a 12 year old.
I played Undertale. It was pretty good for what it was.
I want to like the Elder Scrolls and Fallout games, but I'm not interested in the kind of micromanagement needed to properly build a character.
The only Pokemon games I really like were the early gen games because there really wasn't much focus on minmaxing while also not being so handholdy that it's a babygame.
I've played Hollow Knight and Sifu and loved them because they're very fast paced and smooth. I tried Furi but couldn't get the hang of it. I refuse to play any of the Souls games because I don't find watching a broken animation system kill me to be any fun.
I avoid visual novels mostly because the art direction is almost universally cringe.
So basically, whatever looks neat. -
cuddlyogre152774d@iiii I love Halo: CE and the Valve fps games. Whether or not that's because they were my first games, I don't know, but I still like them a lot. When I had more free time, UT2k4 was where I spent a lot of time.
I love the Everspace games. And Freelancer. And Star Trek Bridge Commander. I wanted to like Chorvs but it was definitely not for me. -
devdiddydog144474d@cuddlyogre Some old school classics there. I saw a guy yesterday with a black t-shirt that that just said "Black Mesa research facility".
I am getting myself one of those for sure. -
hjk101554373d@iiii hate QTE in general; doesn't have to be turn based. As a PC gamer it seems like something invented for console payers to guide them through button smashing combos. It's gives me the "ain't solving captchas fun" vibes. It should have stayed on the console and died on the console.
-
Lensflare1884973dThe QTE for own attacks are good, I like them. Doing some extra dmg/heal if you have good reaction is fun and it fits with the animations and makes sense.
The QTE for evading attacks however is utter bullshit. It‘s not hard, it‘s just frustrating because you need to learn every attack for every enemy. And what makes it worse is that those attacks are deliberately misleading and trick you into pressing the button at the wrong time.
There are even enemies who jump 3 times and the third time they freeze mid air for a second or so. It makes no sense and it prevents you from building an intuition when to press the button.
And that‘s just the tip of the ice berg.
Many enemies just freeze for no good reason before they actually attack. Well, the reason is to fucking punish you for not having done anything wrong.
Which is a pity, because the game is actually great if it wasn’t for this bullshit. -
Lensflare1884973dAlso I wish there was a save button.
You can save anywhere anyway (by switching the weapon), so rather than going through all the menus, they could have just given us a save button. -
Lensflare1884973d@iiii as I said, the offensive qte are fine. They fit with the animations mostly.
The defensive qte are the problem because you don‘t know what the correct time is to press the button because of how random and deliberately misleading the animations are. -
Lensflare1884973d@iiii I haven’t noticed sound cues which help to predict when the attack will be but I‘ll try to hear closer the next time I play
-
cuddlyogre152773d@Lensflare There's almost always a swish noise or grunt (with Gestrals) before the attack. Parrying right after the sound has finished playing will almost always result in a successful parry. It's so reliable, you can parry brand new enemies once you train yourself to hear it. Dodging until you can reliably get perfect dodges is how they want you to train. Sometimes it even helps not to look directly at the screen, so that the visuals don't distract from the sound.
-
Lensflare1884972d@iiii I'm still a bit mad at this game for doing this deliberately misleading animation stuff and not telling you about the sound cues.
-
cuddlyogre152772d@iiii I recognize there are some late game enemies that seem to be this way, but I'm not certain that's actually the case. There's so much going on in those fights, the cues could actually just be drowned out by other sounds. And considering how tight everything else is, that might actually be a bug.
-
cuddlyogre152772d@iiii It's better not to look at the screen during those fights. I'm not even joking. I got really good at parrying and that nonsense still fooled me most of the time.
It's been a while since I was at the Forgotten Battlefield, so I'll have to check it out. -
hjk101554371d@iiii I like both turn based and and real time. Both have their place. QTE is what I hate no matter what.
Just finished Expedition 33. GOTY material for sure. It's easily on my top 5 of all time.
rant