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Comments
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The 2D rendering plane or whatever it's called was probably too close to the camera
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I am with all those guys above as i know you can do it and you should never let yourself defeated so easily
But at the same time i feel ya
100%
I hate when i try something that i believe i know so-and-so already, only to wake up in the middle of the night still haunted by the memory of those errors -
This is probably one of the reasons I went with MonoGame. Didn’t like their sprite system and I had to make it backwards compatible with another format anyway.
Unity’s great but like Unreal, it has so many features I likely won’t use for 2D stuff I want to do. -
"GameObject oriented design" ??
Also I just made a new project, did the same thing and it worked. The one time you need to restart after an update and the one time it doesnt tell you to... -
Ma30h56476ySo you guys, what game engine you are suggesting with c# language support especially for 2d building games and good particle system beside unity3d?
I tried godot but c# support isn't that good yet
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*deletes Unity 2D project*
fml
rant
rendering
unity2d
sprites