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Yes its possible but you might wanna giver Rider IDE a try.
Breakpoints are built into vs code -
lufen341076y@J-2FA thank you for you answear ! :) when i go to the website i see i have a 30 days trial before needing to buy :o
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lufen341076yI give up, neither vscode and jetbrain were viable or possible to code with monogame. Only Monodev was easy to setup and load from a existing project but isn't as good as VS imo.
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@lufen34 both are great products I use on a daily basis with C# and have used them with monogame.
What is the issue? -
lufen341076y@Codex404 I keep having problems with building and running my project. After 9 hours of stackoverflow/google/and many forums, nobody could truely solve this issue. It keep saying that there is no valid Main for running which is ofc not true. I rebuilded the project files using "dotnet new " and "dotnet new sln" which worked (since the project was imported from windows) change monogame framework using directX to Opengl and it keep with a another issue that no one could solve. After many research i was taught that only Monodev truely use monogame ...
Hey guys, I want to switch from Windows dev to Linux dev but I am coding game using C# and Monogame's framework. I'd like to know if you think it is possible and viable to code big game projects with vscode ? And is there plugins inside vscode which can add automaticly the framework's needs and create breakpoint step by step for debugging like Visual studio do ?
Thanks for your help ! :)
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