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iiii926312dWith horrible performance and shitty graphics. Are you sure you want to throw money at that garbage?
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fruitfcker18912d@iiii maybe gameplay is worth it? Dead Cells graphics isn't the best but I wasted hours on that thing.
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iiii926312d@fruitfcker dead cells graphics is good. Not to everyone's taste, but good. Monster Hunter's on the other hand is a blurry fucked up mess.
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TeachMeCode523912dI might pick that one up. Never got into monster hunter but heard this one is really good
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Ranchonyx1073212dI'm picking it up today to play with my friend.
He tried the BETA and liked it, I did too and it was great. -
CoreFusionX369212dWell, I don't really see any performance issues to be honest.
Been having a blast, so if you don't like it, just don't buy it. I'm really happy with using my money for this wonderful game. -
TeachMeCode523911d@CoreFusionX I like how they give you a mount. I played dragons dogma 2 and was a pain in the ass due to no mount and shitty running endurance
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CoreFusionX369211d@TeachMeCode
Having the seikret auto navigate the map for you is a godsend because the areas are so massive.
They took everything great from world and rise and brought it to the next level.
Still some bullshit like decoration lotto, but that's only required if you really want to min max.
If you are ok with a hunt taking longer than 3 minutes (and you should) it doesn't matter anyway.
They also added AI hunters to help you if you are in a bind, which combined with my (at least self perceived) impression that they are much more generous with stamina Regen now, makes it an absolute jewel of a game for all levels of players. -
TeachMeCode523911d@CoreFusionX thanks for the details bc it’s getting a lot of praise, but my concern is variety-is it just going around killing random dinosaurs? I never played a mh game so I’m not sure. Even if it is-is the combat at least interesting with various strategies for each beast?
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CoreFusionX369211d@TeachMeCode
I mean, can not really be objective here because I pretty much know each monster by heart.
There are 4 main classes of wyverns (every large monster is a wyvern), brute, flying, leviathan and regular, I guess.
Within each class, mechanics are similar, but there's always variance.
Each monster's moveset is unique, even if there are similarities, and then, late game monsters usually include other unique gimmicks (gore magala Frenzy, alatreon escaton judgment, etc) that keep it fresh.
When you have the amount of hours I have, yes, you will find it easy, because you have the muscle memory for all of them. (Capcom is very religious in keeping it consistent between games), but I'm talking 1500+ hours between world, iceborne, rise and sunbreak.
It's good bang for your buck. -
TeachMeCode523910d@CoreFusionX thanks! You seem to have a really good taste for games so I’m leaning more heavily towards picking this one up and giving it a spin.
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CoreFusionX369210d@TeachMeCode
I have to say, I stand corrected. They fixed deco lotto. You can now craft whatever deco you need directly.
All the better.
If I had to say a similar game, I think it'd be Witcher 3, as in, having lots of unique monsters, but MH leans more on the loot treadmill, as in, the gameplay loop is simpler.
"Hunt big baddie x, get parts from x to craft weapon y to hunt bigger baddie z".
But dunno, they manage to make it feel natural.
The biggest choice you have to make, and it can make or break your experience, is your weapon choice.
There are 14 weapons, and they are akin to rpg classes, and they completely define the way you play.
The training area gives a very good idea of how they play, but if you'd like pointers, feel free to ask. -
CoreFusionX369210dAnd even then, while I stand by it being worth the price, you can always pirate it to try.
No MH game has shipped with any kind of anticheat, DRM, or similar bullshit.
Sure, you won't be able to play online, but while it adds to the game, it ain't required. -
TeachMeCode523910d@CoreFusionX cool! I bet even if the formula is just that-kill beast, get its giblets, etc I bet it does it so well that it never gets old which explains why it’s so widely praised now. The only issues I heard were “performance” but based on gaming footage I haven’t seen anything bad performance based. Maybe they need to buy better hardware or dial down the settings
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TeachMeCode523910dAnything but ninja gaiden 2 black at this point. I’m itching to delete this game, there’s a difference between difficulty and dogshit.
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CoreFusionX369210d@TeachMeCode
I think the most important thing is they make it feel like every hunt is like a boss battle.
Take dark souls, keep labyrinthine maps (but with actual map and auto follow), keep the whole rpg depth, and have the whole game be boss battles, 10 min each at least.
But there are no stakes.
You can find monsters on the world and fight them to practice nonstop.
And if you fail a quest you can simply retry it as many times as you want.
Older MH games were quite a bit more "realistic" (in the bad way, like having to shoot paint balls at monsters to track them in the map, not having any clue to the monsters whereabouts when starting a quest, etc)
World did away with all that, and wilds has only improved upon it. -
TeachMeCode523910dFucking zedonius is kicking my ass for almost two weeks simply bc he spams his fucking adds, would’ve been a decent boss but this game likes to put you against bosses that spam adds and it’s gettting extremely fucking frustrating.
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CoreFusionX369210dAlso, the way they make the world feel natural.
You can use dozens of terrain features, from quicksand pits, to oil jets, to dropped boulders, to vine traps to aid your hunts.
You can lure monsters into each other and have them kill themselves.
You can use plants and animals in the field to poison/paralyze/whatever monsters (and you!).
And monsters have (even if now your palico straight says it explicitly) obvious tells to when they get exhausted, when they are near death, when they are enraged, etc.
They have done a superb job with the visual and auditive language of the game, which is one of the series' fortes IMO -
TeachMeCode523910d@CoreFusionX now THATS the kind of game I want outta this. I want to feel like I’m a monster hunter, that has to use his brain to kill these creatures, not just another heroic Superman going up against dragons using his magic sword like in the millions of other games out there
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TeachMeCode523910d@CoreFusionX do you use Xbox controllers? Im getting crazy input lag on mine (I’m gaming on series x if that matters, decided to give my ps5 a break lol) and I just got a new one
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CoreFusionX369210d@TeachMeCode
I do, but I play on PC.
Haven't had any issues so far beyond a couple graphical glitches but that's because my CPU is fried. -
@CoreFusionX shelled out for it yesterday and seems interesting! I can’t say much about the game yet as I’m barely in the beginning after beating the frog boss but I look forward to seeing what it has in store for me. Not a fan of the big heavy sword, i like quick agile attacks but I think the game should provide those options down the line. I don’t judge any game until I’ve gotten far in it.
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@TeachMeCode
You have one of each weapon class straight in your box.
If you'd rather have mobility, I'd have you try:
Insect glaive: best mobility, but gotta manage your kinsect.
Dual blades: great mobility, requires stamina management, you look like you are on crack.
Hammer: requires charge management (to not lose it between dodges), decent mobility. Also UNGA bunga brotherhood.
Light bowgun / bow if you want ranged. Bowgun requires ammo management, bow requires stamina management.
Finally, sword and shield is decently mobile, doesn't lock into lengthy animation and can [perfect] guard with the right skills. -
Also just for the record:
Longsword is for weeaboos (requires spirit gauge management), but I find it clunky.
Lance is turtle mode, poke poke poke but you are indestructible.
Gunlance is lance but getting to explode shit into monster's mouths in exchange for some defence.
Hunting horn is hammer but for supports.
Heavy bowgun is like being a fixed machine gun in a war.
Charge blade is sword and shield on steroids, but it's the most complex weapon.
Switchaxe is a mix of short sword to charge up mojo, then unleash with the giant axe mode. -
Thanks! Dual blades might be my main. My only complaint about the game in general is it ran a bit laggy even in performance mode. I got it on the Xbox series x. Should be patched though, it just came out. I can deal with lag, not gonna down rate the game for that
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@TeachMeCode
Dual blades is basically insta sheath/unsheathe, so no worries there.
You activate demon mode, which drains your stamina and empowers your attacks, and you build the demon gauge.
You can then spend your demon gauge to consume some crack and go brrrrrrrrr.
Also, due to how elemental damage works in MH (which favors many small hits over few larger hits) dual blades are commonly referred as "elemental weapons", meaning you usually keep a pair of each element and change based on the weakness of your target (but it's definitely not required).
Yeaaaaaaaaaaaaaaah!
Monster hunter wilds here we go!
See you next month xd
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