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Related Rants
Working on a game in Unity for a school project, spent several hours trying to implement a feature... successfully implemented it... only to realize that the feature does something very different than I thought it did.
I thought LoadSceneMode.Additive loaded scenes into memory in the background so I could just switch to them for faster load times... nope, it loads the scenes and just stacks them on top of each other or something like that... Unless I'm still misunderstanding...
rant
unity
c#