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I need to render point clouds in OpenGL for a project I'm working on. The problem is it just becomes too damn slow when the point cloud size increases. So I'm trying to use LOD methods and nested octrees to speed things up. Also, I need to render text too in my OpenGL scene. So now I'm stuck trying to show proper labels using Qt and OpenGL which is completely pissing me off by the way. And I'm not doing the actual speeding up thing I was working on earlier on and before that I was working on the actual function of my program. So I'm now deviated from the deviation.
Fuck my brain.
rant