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Seems pretty unnecessary imo. The fact that C++ only understands data streams for I/O is actually one of its strongest features, making it more portable.
Not to mention, it's probably not going to be used in professional software development anyway. -
@tiberius1900 I agree, i think it'll be mainly used for education, since what a lot of people want when learning programming for the first time is to see something visual
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Celes6907yWell it's because there is a lot of "standard" libraries that there is a meaning to really add it in the standard. But yeah the main motivation seems to be for education purposes. But that's a long time that this is discussed, it's going to be added for c++20 if everything is okay
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Shitty idea. The committee and it's various teams have much better places to focus their efforts. Maintaining a useful, cross platform graphics library is A LOT of work. Unless this is a super crude API for simple visualizations, rather than real time graphics.
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So apparently they're thinking of adding a lightweight graphics library to the c++ spec - opinions?
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