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@Grumpycat
My man, java doesn't multiply problems. In any case, you'd have a SolutionFactory, coupled with its corresponding ProblemBuilder, given that problem extends SolvableInterface. -
Java. The network is the computer.
Great now it’s slow, unreliable and breaks down every thirty seconds.
Yay internet!
Don’t forget you need to click on the buses every five minutes to prove you are a human. -
@Demolishun Have you played Minecraft recently? I've played with some friends that hadn't played since around 2020 and omg they found the new stuff funny. We are having a great time, they are discovering new things every time.
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@Demolishun That's kind of a lucky flaw though. You could easily achieve Minecraft-level flexibility with any modern language, only you have to choose it. Presumably Notch didn't realize in 2011 that this is important, so the only reason we have it is that Java kinda forces it on you.
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@lorentz literally what i'm doing in my rust project. It's a kit, that's entirely data driven, with which i intent to also build the game i wanted to do.
A lot of indie games nowadays expose a lot of stuff too, because the devs realize, that it's more fun, to be able to make a game your own (with mods for example) -
@Demolishun yeah I've seen something like that in Brotato, a game made in godot, where the stuff is all config files, making the game straightforward to mod. I love stuff like that!
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@Demolishun it has another quite nice redeeming quality: money.
I like money, and boobies
Java is truly an OOP language... As in; OOPs, I used Java! 😛
joke/meme