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I don't like vector math for gamedev. It's not that it's hard. Vector math isn't hard until operations become O(n log n). It's that it's unintuitive, slow to write, and when I finally come to a solution after arduous number crunching, it always looks obvious, boring and kind of ugly. I don't think I could ever write a piece of vector math that I could be proud of.
rant
vector math
gamedev
math